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The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future... Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad. Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
A timely exploration of whether sound and listening can be the basis of political change. In a world dominated by the visual, could contemporary resistances be auditory? This timely and important book from Goldsmiths Press highlights sound's invisible, disruptive, and affective qualities and asks whether the unseen nature of sound can support a political transformation. In Sonic Agency, Brandon LaBelle sets out to engage contemporary social and political crises by way of sonic thought and imagination. He divides sound's functions into four figures of resistance—the invisible, the overheard, the itinerant, and the weak—and argues for their role in creating alternative “unlikely publics” in which to foster mutuality and dissent. He highlights existing sonic cultures and social initiatives that utilize or deploy sound and listening to address conflict, and points to their work as models for a wider movement. He considers issues of disappearance and hidden culture, nonviolence and noise, creole poetics, and networked life, aiming to unsettle traditional notions of the “space of appearance” as the condition for political action and survival. By examining the experience of listening and being heard, LaBelle illuminates a path from the fringes toward hope, citizenship, and vibrancy. In a current climate that has left many feeling they have lost their voices, it may be sound itself that restores it to them.
Introducing The Power of Agency, a science-backed approach to living life on your own terms. Agency is the ability to act as an effective agent for yourself—reflecting, making creative choices, and constructing a meaningful life. Grounded in extensive psychological research, The Power of Agency gives you the tools to help alleviate anxiety, manage competing demands and help you live your version of success. Renowned psychology experts Paul Napper and Anthony Rao will help you break through your state of overwhelm by showing you how to access your personal agency with seven empowering principles: control stimuli, associate selectively, move, position yourself as a learner, manage your emotions and beliefs, check your intuition, deliberate and then act. Featuring stories of people who have successfully applied these principles to improve their lives, The Power of Agency will give you the insights and skills to build your confidence, conquer challenges, and live more authentically.
This book is for young startups and entrepreneurs in the advertising, marketing, and digital services space. It's an A-to-Z guide for young advertising firms, full of advice that ranges from getting funding to how to value the company and sell it to how to hire your first employee.
Book The Agency: The Norwood Nanny Chronicles, Book One Description/Summary:
The Norwood Nanny Chronicles begin . . . When American orphan, Bree, arrives at Norwood College-the elite English training ground of nannies to the world's rich and powerful-she knows that making it through the first year to land a spot in the coveted certificate program is the key to her future. She also knows she can't go it alone, bonding quickly with her groupmates: an errant (and broke) nobleman, son of one of England's oldest families; the ambitious and whip-smart daughter of a self-made immigrant; and the ditzy, husband-hunting daughter of a disgraced playboy aristocrat. What none of them realize is that there is more to Norwood than meets the eye: the school itself may unlock the secrets of Bree's own shadowy past, and the classmates' very lives will depend on their ability to work together to meet the dangers ahead. "Fast-paced and full of unexpected twists, Monica McGurk's The Agency is the perfect mashup of Mary Poppins and James Bond. If you love deftly drawn characters in exotic locations and a compelling plot that will keep you reading past your bedtime, this is the book for you!" -Kathy Wilson Florence, journalist, blogger, and author of Three of Cups, Jaybird's Song, and You've Got a Wedgie Cha Cha Cha
An experiential guide to re-orienting our understanding of late adulthood as one of life's most meaningful and transformative stages Aging can bring new fears, challenges, and concerns. Loss of career, loved ones, or changing physical and cognitive abilities can leave us feeling isolated and scared. Sandi Peters shows us that growing older need not mean the end of personal growth. In fact, late adulthood can prove to be the most meaningful and transformative period of one's life. The key, says Peters, is the development of one's inner life, and with it a shift in one's relation to the aging process. The book draws on history, philosophy, psychology, gerontology, and spirituality to deepen and expand our understanding of what it means to grow old in the twenty-first century. Peters shares time-tested contemplative practices such as meditation, active imagination, dream work, and creative writing designed to enhance one's inner worlds and enable us to face life's inevitable changes with equanimity and insight. She offers practical advice on issues such as assisted living and home care, and a refreshingly new perspective on matters of memory and cognitive change.
Rescued from the gallows in 1850s London, young orphan and thief Mary Quinn is offered a place at Miss Scrimshaw's Academy for Girls where she is trained to be part of an all-female investigative unit called The Agency and, at age seventeen, she infiltrates a rich merchant's home in hopes of tracing his missing cargo ships.
Personal Agency consists of two parts. In Part II, a radically libertarian theory of action is defended which combines aspects of agent causalism and volitionism. This theory accords to volitions the status of basic mental actions, maintaining that these are spontaneous exercises of the will—a 'two-way' power which rational agents can freely exercise in the light of reason. Lowe contends that substances, not events, are the causal source of all change in the world—with rational, free agents like ourselves having a special place in the causal order as unmoved movers, or initiators of new causal chains. And he defends a thoroughgoing externalism regarding reasons for action, holding these to be mind-independent worldly entities rather than the beliefs and desires of agents. Part I prepares the ground for this theory by undermining the threat presented to it by physicalism. It does this by challenging the causal closure argument for physicalism in all of its forms and by showing that a dualistic philosophy of mind—one which holds that human mental states and their subjects cannot be identified with bodily states and human bodies respectively—is both metaphysically coherent and entirely consistent with known empirical facts.
The hegemony of finance compels a new orientation for everyone and everything: companies care more about the moods of their shareholders than about longstanding commercial success; governments subordinate citizen welfare to appeasing creditors; and individuals are concerned less with immediate income from labor than appreciation of their capital goods, skills, connections, and reputations. That firms, states, and people depend more on their ratings than on the product of their activities also changes how capitalism is resisted. For activists, the focus of grievances shifts from the extraction of profit to the conditions under which financial institutions allocate credit. While the exploitation of employees by their employers has hardly been curbed, the power of investors to select investees — to decide who and what is deemed creditworthy — has become a new site of social struggle. In clear and compelling prose, Michel Feher explains the extraordinary shift in conduct and orientation generated by financialization. Above all, he articulates the new political resistances and aspirations that investees draw from their rated agency.
United States. Congress. House. Committee on Appropriations. Subcommittee on VA, HUD, and Independent Agencies
Author : United States. Congress. House. Committee on Appropriations. Subcommittee on VA, HUD, and Independent Agencies
Publisher : Unknown
Release : 1999
Category : United States
ISBN : UCR:31210013501331
United States. Congress. House. Committee on Appropriations. Subcommittee on Foreign Operations and Related Agencies (1968?-1978)
Author : United States. Congress. House. Committee on Appropriations. Subcommittee on Foreign Operations and Related Agencies (1968?-1978)
Publisher : Unknown
Release : 1972
Category : Economic assistance, American
ISBN : MINN:31951P01182495P
Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. Thus, the fact that we play games demonstrates the fluidity of our own agency. We can throw ourselves, for a little while, into a different and temporary motivations. This volume presents a new theory of games which insists on their unique value. C. Thi Nguyen argues that games are an integral part our systems of communication and our art. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. When we play games, we can pursue a goal, not for its own value, but for the value of the struggle. Thus, playing games involves a motivational inversion from normal life. We adopt an interest in winning temporarily, so we can experience the beauty of the struggle. Games offer us a temporary experience of life under utterly clear values, in a world engineered to fit to our abilities and goals. Games also let us to experience forms of agency we might never have developed on our own. Games, it turns out, are a special technique for communication. They are a technology that lets us record and transmit forms of agency. Our games form a "library of agency" and we can explore that library to develop our autonomy. Games use temporary restrictions to force us into new postures of agency.