Download and Read Online Aftermath Book 4 In The Vaedra Chronicles Book
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American astronaut, Torin Conolly, sneaks on board a ship bound for the Vaedra system. He tells his captors he's there to learn to fly their ships so he can teach others back on Earth. Instead of remaining in the brig, his captors offer to teach him what he wants to know. Will he come clean and confess his real reason for being there? Captain Gadara ni Hovsep is a flight instructor aboard the Concordance, bound for Vestra Major in the Vaedra system. She has six days left before finishing her last class so she can transfer to the Special Missions Team, until the Admiral charges her with the task of teaching this astronaut how to fly their ships. But she must also learn why he is really on board the Concordance. Will she be able to accomplish her tasks and transfer in time to the Special Missions Team? Claud Porter, an NSA employee, has a few secrets up his sleeve. He knows something about Conolly but won't reveal it. Will he finally cooperate and give up the information?
On a lawless moon of Plexus, a resourceful loner struggles to escape his alien, slave-trading father with the help of a beautiful bounty hunter who he realizes is worth more than his ticket back to Earth.
Book The Adventures of Charlie and Ellie Description/Summary:
The adventures of a curious Boston Terrier named Charlie and his best friend, an Australian Shepherd named Ellie, who get into trouble easily, but manage to survive with the help of a couple of humans.
Book Hands Faster Than Lightning Description/Summary:
Book 2 of 4 in a Young Adult+ western series. Coming of age, murder and revenge. Cody Anderson, son of a murdered Sheriff in Shiprock, New Mexico, embarks on a journey of revenge to track down the last two gunmen that killed his father. Four hours east of Denver, his horse becomes lame from a sharp rock that got wedged under its hoof. Suddenly, Cody becomes aware that he too can be hunted. Word has begun to spread of his exploits which has others wanting to try their hand at beating him and gain a larger reputation.
For five long years they tried to break him, but could not. As he rides through the gates of the hellhole called the Wyoming Territorial Prison, Jess Hazzard's only desire is to get far away from people as fast as possible. Sitting atop the old, worn-out sorrel they gave him, he has only his meager gear, his guns, and his reputation. Loathed for being half Apache, feared for his lightning-fast draw and deadly aim, and distrusted wherever he rides, he heads for the mountains to rest his soul and avoid the trouble that has dogged him his whole life. Little does he know his horse and a wounded man will soon set him on a new trail, one that will force him to question his beliefs, and survive being shot, beaten, blinded, and more as life challenges him in ways he never imagined possible. "Summer of the Eagles" is a story of perseverance and stamina, of a man determined to overcome his past and make his dream of a future a reality.
Zarek's Point of View: Dark-Hunter: A soulless guardian who stands between mankind and those who would see mankind destroyed. Yeah, right. The only part of that Code of Honor I got was eternity and solitude. Insanity: A condition many say I suffer from after being alone for so long. But I don't suffer from my insanity-I enjoy every minute of it. Trust: I can't trust anyone...not even myself. The only thing I trust in is my ability to do the wrong thing in any situation and to hurt anyone who gets in my way. Truth: I endured a lifetime as a Roman slave, and 900 years as an exiled Dark-Hunter. Now I'm tired of enduring. I want the truth about what happened the night I was exiled-I have nothing to lose and everything to gain. Astrid (Greek, meaning star): An exceptional woman who can see straight to the truth. Brave and strong, she is a point of light in the darkness. She touches me and I tremble. She smiles and my cold heart shatters. Zarek: They say even the most damned man can be forgiven. I never believed that until the night Astrid opened her door to me and made this feral beast want to be human again. Made me want to love and be loved. But how can an ex-slave whose soul is owned by a Greek goddess ever dream of touching, let alone holding, a fiery star?
A closeted werewolf and a dying vampire give in to desire and make an unusual and powerful connection.Lukas Blacque is a deeply closeted werewolf, and almost more than anything in life, he desires his neighbor, Oliver Bleu. Oliver is a vampire who is slowly dying from insomnia. More than anything, he needs Lukas Blacque and the rich blood that flows through his veins.On the day that Blacque makes an important commitment to his family and pack, he also succumbs to temptation and agrees to a passionate weekend with the alluring vampire. At sunset on Friday, it's all about urgent lust and the drive to lose his virginity. When the sun rises on Monday, lust has shifted to love and devotion. He's not sure he can walk away, even for the commitment he's made. He's even less sure Bleu will let him go.In Blacque's world, vampires and werewolves make uneasy bedfellows, and a gay werewolf is an impossibility. In Bleu's world, all living creatures are little more than vessels for food and sex. But in the mysterious and magical town of Arcada, the unexpected is always waiting right around the corner. Now Blacque and Bleu just need to survive long enough for Arcada's magic to work for them.
Whether you work in Hollywood or not, the fact is that selling ideas is really difficult to do. The reason the pitching secrets of the most successful writers and directors are relevant is because these people have evolved an advanced method for selling ideas. Whether you’re a screenwriter, a journalist with an idea for a story, an entrepreneur with a business plan, an inventor with a blueprint, or a manager with an innovative solution, if you want other people to invest their time, energy, and money in your idea, you face an uphill battle…. When I was at MGM, the hardest part of my job was not cutthroat studio politics or grueling production schedules. The toughest part of my job was whenever I had to say “No” to an idea that was almost there. I had to say no a lot. Every buyer does. The buyer’s work is to say yes to projects that are ready, not almost ready. And no matter how good the script is, if the seller can’t pitch it in a compelling way, how can the buyer see the potential? How can he get his colleagues on board? How can he recommend the seller to his superiors? The fact is that poor pitches doom good projects. It happens all the time. The ideas, products and services that are pitched more effectively… win. That’s just how the game is played. No sense getting upset over it. Instead, let’s accept the challenge and learn the strategies and tactics that will allow us (and our ideas) to succeed. -From GOOD IN A ROOM Business consultant and former MGM Director of Creative Affairs Stephanie Palmer reveals the techniques used by Hollywood’s top writers, producers, and directors to get financing for their projects - and explains how you can apply these techniques to be more successful in your own high-stakes meetings. Because, as Palmer has found, the strategies used to sell yourself and your ideas in Hollywood not only work in other businesses, they often work better. Whether you are a manager or executive with an innovative proposal, a professional with a hot concept, a salesperson selling to a potential client or investor, or an entrepreneur with a business plan, GOOD IN A ROOM shows you how to: Master the five stages of the face-to-face meeting Avoid the secret dealbreakers of the first ninety seconds Be confident in high-pressure situations Present yourself better and more effectively than you ever have before Whether you want to ask for a raise, grow your client list, launch a new business or find financing for a creative project, you must not only present your ideas in a compelling way - you must also sell yourself, as well. GOOD IN A ROOM shows you how to construct a winning presentation and deliver the kind of performance that will get your project greenlighted, whatever industry you are in.
New options for ardents, battleminds, monks, and psions. Hot on the heels of the Player's Handbook® 3 core rulebook comes Psionic Power(tm), a D&D® supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies.
Book Selected by Extraterrestrials Description/Summary:
Bill Tompkins was embedded in the world of secrecy as a teenager, when the Navy took his personal ship models out of a Hollywood department store because they showed the classified locations of the radars and gun emplacements. He was personally present at the "Battle of L.A." when a thousand rounds of ammo were fired at UFOs, and one of the Nordic craft may have selected him to be their rep in the evolving aerospace race. This book is a partial autobiography about his life to the beginning of the 1970s including some of his early work for TRW. Selected by the Navy prior to completing high school to be authorized for research work, he regularly visited classified Naval facilities during WWII until he was discharged in 1946. After working at North American Aviation and Northrop, he was hired by Douglas Aircraft Company in 1950, and when they found out about his involvement in classified work, was given a job as a to create design solutions as a draftsman with a peripheral assignment to work in a "think tank." This work was partly controlled by the Navy personnel who used to work for James Forrestal, who was allegedly assassinated because he was going to publicly reveal what he knew about UFOs. Bill Tompkins was asked to conceive sketches of mile-long Naval interplanetary craft designs. Later, as he became involved in the conventional aspects of the Saturn Program that later became the Apollo launch vehicle, his insight to system engineering resulted in his offering some critical suggestions personally to Dr. Wernher von Braun about ensuring more reliable checkout using the missiles in their vertical position and also some very efficient launch control concepts adopted by both NASA and the Air Force. This story is peppered with very personal interactions with his co-workers and secretaries, some of whom the author believes to be Nordic aliens helping the "good guys" here on Earth. Towards the end of this volume of his autobiography, he sketches what he personally saw on TV when Armstrong was landing on the moon. Born in May 1923, Bill Tompkins is one of the few survivors of the "big war" who is still healthy, married to the same girl Mary, and is willing to tell his story about what he really did during his aerospace life in the 40s, 50s and 60s that relate to aliens, NASA and secrets that now can be told.
At the 1893 Chicago World's Fair, Dora Chambers volunteers to enforce proper conduct on the Egyptian belly dancing exhibition to earn the approval of the World Fair's Board of Lady Managers, and appease her socially ambitious husband. But Dora finds herself captivated by these exotic women and their enigmatic manager, Hossam Farouk--and discovers the truth about the desire and passion in her own heart...
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens? Halls of Undermountain(tm) is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters(tm) season, The Elder Elemental Eye(tm), to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.
Millennial Hospitality is not like any other book you may have read about aliens. You will find out many new things such as, the answer to the question, "where do the children of aliens play?" This book is about friendship, romance, terror and is based on the true life experiences of the author, who claims he is not an alien.
Book US Air Force Secret Space Program Description/Summary:
The US Air Force is experiencing a profound shift! In order to aggregate the military's major space assets under one authority, they are being moved into a new branch under the purview of the Air Force. This new branch is to be called "Space Force". The true purpose of Space Force will be to publicly unveil the most well-guarded secrets in the Air Force's stunning arsenal of exotic spacecraft, unconventional weapons and mind-blowing technologies assembled over the more than seventy years since its official emergence in 1947. This book lays out the history of the Air Force Secret Space Program: Ushering in a new era with the recovery of several extraterrestrial craft in the 1940's. Secret agreements with a breakaway German colony in Antarctica (the Fourth Reich) & different extraterrestrial groups in the 1950's. Its complicity in the German infiltration of NASA & the Military-Industrial Complex in the 1960's. Development of stealth space stations beginning from the 1970's. Deployment of squadrons of disk, triangle and rectangular-shaped craft in the 1980's & 1990's. After its 2016 discovery that it had been deceived by the Deep State and their shadowy Fourth Reich allies, Air Force leaders made the momentous decision to shift alliances and realigned their covert space program with human-looking extraterrestrials. This has led to bold steps being taken by the Air Force to reveal the existence of its arsenal of spacecraft to the US public.
Book Player's Handbook Races - Dragonborn Description/Summary:
New options and character hooks for dragonborn characters. If you want to play the ultimate dragonborn hero, this book is for you! This expansion of the Player’s Handbook® core rulebook explores the mysteries of the dragonborn. It presents D&D® players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your dragonborn character’s background and personality.
This boxed set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell. The kit includes a 128-page book detailing the city of Gloomwrought, a 32-page book of encounters set in Gloomwrought and beyond, two card stock sheets of die-cut monster and villain tokens, a foldout battle map, and a deck of 30 cards.
Book Menzoberranzan: City of Intrigue Description/Summary:
This product provides an in-depth exploration of Menzoberranzan, the greatest drow city in the Dungeons & Dragons game and Forgotten Realms campaign setting. It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in the treacherous city, including descriptions of city locations, drow houses, key organizations, and the precarious political landscape. It gives players the information they need to create characters who are members of drow houses or organizations within Menzoberranzan, as well as explains the benefits and rivalries that come with choosing a particular allegiance. Includes a full-color, fold-out poster map of Menzoberranzan, the fabled drow city.